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This past summer, for example, they conducted surveys with hundreds of Japanese and American female participants aged 19-44 regarding their personal experiences with love.
And while many of their findings showed that—just like comedy—romantic thrills are generally universal, Voltage did find some key and intriguing cultural differences between the two.
“We define ‘Love’ not only as a relationship between man and woman, but also as affection for family and friendship.
Meanwhile, ‘Challenge’ refers to all the challenges one faces in life.” But while you spend a little time building relationships with co-workers and/or friends in these games, the heart of Voltage stories is—or course—fulfilling female fantasies with everything from beefcakes to artsty types.
With 26 million users worldwide playing their sixty (and counting) romance apps, Voltage Inc.
As one interviewee noted, “Japanese users enjoy reading our stories as if they’ve become the heroine, whereas our users in Western countries tend to read our stories as they would any other novel with a more objective mindset toward the characters and plot.” When comparing the most preferred archetypes for leading men, Voltage’s numbers also showed that while “” (hot-cold) characters were popular in Japan, U. women were more likely to cozy up to a strong, determined type who knew how to treat women well, along with generally more passionate paramours.
The demo really impressed me, and I'm very eager for the full game. Morenatsu you get a few minutes of description and sex sounds, along with 1 picture per sex scene. Lagoon Lounge has sex scenes with every character at least once a game.
See No Evil is more story, but you get the spicy written descriptions and all the demons/MC are nude. Sex scenes have ~3-6 pictures that include the cumshots.
Blackgate is more 'realistic' in their art choices.
I've only romanced Gruff and the first sex scene art made me horny and a bit repulsed.But there are definitely Western women and women around the world who are interested in Japanese culture through anime and J-pop and many of them also like the anime art style,” one interviewee said. This cultural gap sounded like the biggest hurdle in reaching the casual U. But anime is much more common in American media these days and I think a more realistic art style is just as appealing as an anime style.” Other responses mirrored that sentiment, with most saying that, while it may not be as common in the US, there was definitely a growing interest.